Expect More From E-Learning
By Laura Francis
It's often difficult to separate the truth from the hype when
evaluating e-learning products. Many of us get bogged down
in suppliers' bold guarantees and lose sight of what should
be the real focus of the industry: learning. This article
identifies a few characteristics of effective, interactive
e-learning to help you sort the best from the rest.
To discover what makes learning memorable, just look to children.
As any fan of Sesame Street can tell you, effective learning
entertains and engages. Interactivity is key, because often
learners don't enjoy receiving knowledge passively as it's
doled out by an authority figure. How can you judge if an
e-learning program will be entertaining and engaging? Here
are five qualities to look for:
Audience-focused text. Effective interactive learning focuses
on and addresses the appropriate audience, resulting in a
meaningful exchange of information between the author and
the learner. Have you ever read a really great book that kept
you entertained and intrigued? Did you wonder how that one
differed from the 30 horrible books you skimmed through to
glimpse even a hint of an intelligible thought? The answer
lies in the author's treatment of the text. Did she focus
the writing towards her audience with examples that spoke
to everyone? Or, did she use the book to pontificate about
the wonderful things she accomplished or the obscure theories
she created?
To be effective, text must be written with the audience in
mind. A program for HR managers loses its impact (and the
author his credibility) when the text better suits fourth
graders. To truly be effective, e-learning's examples and
language must address the appropriate audience. If a program
loses touch with its audience, it wastes the time and money
invested in it. (For more on effective writing for e-learning,
see "Write Right: Polishing Your E-Learning Prose.")
Relevant questions. Effective e-learning programs contain
questions that stimulate thought and bring abstract theories
to life, by connecting concepts to learners' work lives. No
one benefits from questions that simply test recall ability.
That type of assessment doesn't encourage people to retain
information or make changes in daily work habits. Good questions
prompt learners to recognize the connections between the information
they just learned and its application to their jobs.
For example, in a decision-making program, learners might
be asked to identify a time when they faced a difficult decision
at work and note what they decided to do about it and how
they implemented the decision. Or, in a mentoring program,
learners might be asked to identify people at work they would
consider as possible mentors, as well as the competency areas
in which each potential mentor could advise them. Those questions
help learners see the concrete applications of the theories
they've learned.
Informative models. Some people may consider models, graphics
that users roll their cursor over in order to view additional
information, nothing more than gratuitous eye-candy. But they
do have a purpose: They provide learners with another channel
for accessing information. People's different learning styles
may make what seems unnecessary to some a crucial means of
understanding to others. Some learners need graphics and sound
in addition to words on a screen because they retain more
information when several senses are stimulated and when they
feel they participate actively in their learning. For example,
being able to move the cursor over a graphic to access more
information puts learners in control and the interaction helps
them remember information.
But there's a catch. The information that learners gain through
graphics and other multimedia formats needs to provide them
with additional learning they would otherwise be without,
not just recap data. Programs abuse learners' trust when they
display signs of something big (for example a colorful animated
graphic) then fail to deliver new information. Good interactive
learning uses models to add value and meaning, not just fill
white space on a page.
Retrievable information. While most e-learning programs lack
this feature, being able to retrieve information from a secure
database remains integral to interactivity. Information retrieval
capability becomes necessary when programs ask focused questions
that guide learners to input information and then take action.
At a later date, people may want to access the data they entered,
so programs need to offer them a way to do so. If users view
their e-learning as a daily help tool rather than as a one-time
learning experience, e-learning will make huge advances within
organizations. People could access programs to help them work
through decisions on a daily basis, utilizing a dynamic, interactive
method of learning instead of the traditional static form
of e-learning most of us are used to.
Chances to collaborate. Effective interaction is not limited
to facilitating connections between the learner and the program.
E-learning interaction also encompasses connecting learners
with one another. Too often our image of e-learning involves
one person sitting in an isolated room with only the computer
as a friend. Thankfully those days have passed. Effective
e-learning today connects multiple users from anywhere in
the world so that they all may participate in the same program.
Through the indispensable database previously described, learners
can connect with one another and share program information
as they desire.
For example, in a decision-making program, a learner can
invite another user into the decision he or she is working
on. The invited user can see the work the learner has completed
so far, answer the same questions about the decision as the
learner, and offer suggestions about the decision in progress.
This level of interaction connects people quickly and easily.
The opportunities for people to expand their ideas and professional
networks can grow endlessly.
Evaluating e-learning products doesn't have to be difficult.
It just takes a willingness to look through the proverbial
haystack for the elusive needle: quality interactivity.
Laura Francis is a writer and editor for Triple
Creek Associates, an organizational development firm that
designs e-learning for leaders and managers. |